A new version of Heroes of a Broken Land has been released!
Lots of fixes and improvements this time most notibly a minor change to how status effects are handled, where now the most powerful effect will take precidence (cast Poison and the Decay, the Decay effect will take priority). Plus, there is now an icon for Haste, Chill and Burn statuses. Also a lot of fixes and adjustments to Golem character building.
Here’s the full changlist for 1.5:
Add icons for Haste, Chill and Burn statuses
Healing spells now ignore resistance
Status inflicting skills now inflict the stronger version (Decay will override Poison)
Added more messages to battles
Golem could not learn Shock Proof
Golem stat cost increased
Golem skill level requirements increased
Golem stat adjustment UI improved (hold mouse down)
Fix bug where Golem could learn skills by adjusting level up and down
Added message to clarify Golem is delivered to home town
Added icon to show purified dungeons
Elemental lord messages updated, spawn near pillars
Rebalance monster types found in dungeons
Fix classes found in Jail cells
Reduce the amount of Adventurer recruits (new heroes only change class once)
Clairfy Gladiator class description
Clarify Storm spell descriptions
Fix incorrect wording in Trade Dispute event
Fix Void shrine giving XP to all parties
Thieves guild UI tweak
Tweak Ghost Rat stats
Improve slowdown on really large dungeon logs
Fix issues where objects would not fade properly during battle
Fix Frostbite being learned during battle
Fix upgraded skills remaining in Favorites list
Added self-patching to Linux versions (will take affect in future updates)
After releasing Heroes of a Broken Land on Monday, I was pretty rushed to get ready for the Toronto Global Game Jam. This was my first Game Jam so I was pretty excited, the organizers did a great job and a lot of fun was had by all.
I took the opportunity to dust off my Oculus Rift Dev Kit, which I’d been ignoring for far too long. I wanted to put together something that was technically interesting to me and also made use of the unique interface of VR.
It doesn’t look like much with our a Oculus head set, but the premise is really simple: you see by echo location. It’s not the first game to try this out, heck I don’t think it’s even the first one called Echo Chamber! Still, I’m happy with the result and am finally able to share my first “complete” Oculus Rift demo.
A year in the making, Heroes of a Broken Land is finally done! Combining the best of old school dungeon crawling and large world strategy, plus prodedural generate for a new adventure each time you play, Heroes of a Broken Land is not to be missed!
I’ve been meaning to write this post for a while – to give the Alpha and Beta backers and answer to the question of when Heroes of a Broken Land will actually be finished.
When will Heroes of a Broken Land be released?
The current plan is to release Version 1.0 in mid-January. I’ll announce an exact and official release date in early January.
What will change between the latest Beta (7.8) and 1.0?
Not much. I’ll be continuing to improve the game by fixing bugs and polish the game, but there’s not much left on my task list. Beta 7.9 will possibly be the last Beta version.
As the game stands, I’m quite happy with the experience delivered. Heroes of a Broken Land provides a light but deep, old-school dungeon crawling experience. It provides countless worlds and dungons to explore. Combined with the town building, world events, and multiple parties, I believe that Heroes of a Broken Land has a good balance of new and old. A part of me would be happy to stop here.
What are the plans for post-release updates and support?
I will support the game with bug fixes and support for as long as it’s needed.
Needless to say, I have lots of ideas on how to expand Heroes of a Broken Land, and would love to implement many of them. However, I have no specific plan, no list of features or content, and no date for when or if any updates would arrive. The pace will certainly be slower than the Beta updates, expect months between any substantial updates.
I am also interested in how the game is received. I want player input in how to best evolve Heroes of a Broken Land. I also need updates to make financial sense. I’ve been working on the game for almost a full year now, so updates will be somewhat tied to how well the game performs financially.
Either way, Heroes of a Broken Land won’t be abandoned upon release – exciting times are ahead!