After releasing Heroes of a Broken Land on Monday, I was pretty rushed to get ready for the Toronto Global Game Jam. This was my first Game Jam so I was pretty excited, the organizers did a great job and a lot of fun was had by all.
I took the opportunity to dust off my Oculus Rift Dev Kit, which I’d been ignoring for far too long. I wanted to put together something that was technically interesting to me and also made use of the unique interface of VR.
It doesn’t look like much with our a Oculus head set, but the premise is really simple: you see by echo location. It’s not the first game to try this out, heck I don’t think it’s even the first one called Echo Chamber! Still, I’m happy with the result and am finally able to share my first “complete” Oculus Rift demo.
A year in the making, Heroes of a Broken Land is finally done! Combining the best of old school dungeon crawling and large world strategy, plus prodedural generate for a new adventure each time you play, Heroes of a Broken Land is not to be missed!
I’ve been meaning to write this post for a while – to give the Alpha and Beta backers and answer to the question of when Heroes of a Broken Land will actually be finished.
When will Heroes of a Broken Land be released?
The current plan is to release Version 1.0 in mid-January. I’ll announce an exact and official release date in early January.
What will change between the latest Beta (7.8) and 1.0?
Not much. I’ll be continuing to improve the game by fixing bugs and polish the game, but there’s not much left on my task list. Beta 7.9 will possibly be the last Beta version.
As the game stands, I’m quite happy with the experience delivered. Heroes of a Broken Land provides a light but deep, old-school dungeon crawling experience. It provides countless worlds and dungons to explore. Combined with the town building, world events, and multiple parties, I believe that Heroes of a Broken Land has a good balance of new and old. A part of me would be happy to stop here.
What are the plans for post-release updates and support?
I will support the game with bug fixes and support for as long as it’s needed.
Needless to say, I have lots of ideas on how to expand Heroes of a Broken Land, and would love to implement many of them. However, I have no specific plan, no list of features or content, and no date for when or if any updates would arrive. The pace will certainly be slower than the Beta updates, expect months between any substantial updates.
I am also interested in how the game is received. I want player input in how to best evolve Heroes of a Broken Land. I also need updates to make financial sense. I’ve been working on the game for almost a full year now, so updates will be somewhat tied to how well the game performs financially.
Either way, Heroes of a Broken Land won’t be abandoned upon release – exciting times are ahead!
Firstly the game now has difficulty levels! The current difficulty is now called Normal. Because the difficulty does affect the world generation you can only select the difficulty at the start of a new game. Time will tell if the new difficulty levels are balanced or not.
Plus, I’ve finally gotten around to adding a full history when exploring dungeons.
Full list of changes in Beta 7.6:
Magic affinity now affects all spells and reduces by a % of MP cost
Heroes can now be dismissed at the Town Hall
Fix bug in stat modifiers display
Dungeon message history log added (click on the compass)
Damage number colors added
Weapon mastery skills descriptions fixed
Fix UI breakage when returning to the world map under certain conditions
Fix incorrect Town icons on sidebar when switching worlds (by loading a game)
Fix auto map switches in multi party dungeons
Difficulty settings added to game creation (chosen on world generation)
A new week brings a new verions. Beta 7.5 brings a long list of fixes and improvments, some key changes are an autosave system that saves your game at the end of each turn, plus you now have better control over your save game slots. You’ll also find that larger maps are faster to move around in.
Rabid rat poison bite only poisons on hit
Tweak Rogue combat skills
Mass heal fixed again, properly applies INT and skills
Skill categories are now persistent
Tweak Curse effect length
Altars, fountains and switches are now on the auto map
Added ability to view character status on level up
Game now autosaves at the end of each turn
Load/save no longer limited to a single slot
[WINDOWS] Migrated save files to AppData\Local\Heroes of a Broken Land\ folder
Fix stat fountain interaction
Enchanter now affects all stores in all towns
Fix world map not centering on large maps
Fix bug where wizard power was not properly applied to all stats
Show stat bonus breakdown in character status screen
Quick and ugly fix for moving around on large maps (will improve at a later date)