Monthly Archives: March 2014

Heroes of a Broken Land version 1.4

Version 1.4 is now out, addressing some important issues that have popped up since 1.3.  It also includes a few minor UI improvements such as showing if a door is open or not in your automap:

hobl_newmaps

Here’s the full list of changes:

  • Fix issues when exiting the Crystal Tower
  • Fix flanking issues and monster facing issues
  • Fix Level Up screen not accounting for Wizard powers
  • Fix Fae Queen skill not being learned
  • Fix dungeon generation bug with bad teleporters
  • Make recruiting UI a bit more easy to understand
  • Fix world interaction with multiple parties and none selected
  • Open and closed doors now show on map differently
  • Neutral damage resistance gives a chance to resist Stun
  • Fix tool tip in help menu
  • Reduce  Might Cleave  MP cost
  • Tweak Ghost Rat difficulty again
  • Make magic fountiains more common in the final dungeon
  • Reduce tool tip time
  • Fix more spelling mistakes

Heroes of a Broken Land 1.3 Released

Better late than never, since 1.3’s already been out a few days, but here’s the list of changes:

  • Allow any Human class to become an Adventurer
  • Mofify intro tutorial a bit, now build alchemist before entering hall
  • Slightly improve Wizard ATK and DEF bonuses
  • Adjust monster XP for new/hard creatures
  • Adjust Ghost Rat difficutly (no more Hive rats, less duplication)
  • Fix issue with certain custom difficulty games not saving properly
  • Fix Wizard skill table, can now get level V Affinity/Focus
  • Fix incorrect equipment stats adjustments
  • Fix Explosion skill
  • Fix building icons in help menu
  • Upgraded Unity3D version, if strange stuff happens, this is the cause
  • Misc type/spelling fixes

No new screen shots or anything this time, just fixes and tweaks!