Better late than never, since 1.3’s already been out a few days, but here’s the list of changes:
- Allow any Human class to become an Adventurer
- Mofify intro tutorial a bit, now build alchemist before entering hall
- Slightly improve Wizard ATK and DEF bonuses
- Adjust monster XP for new/hard creatures
- Adjust Ghost Rat difficutly (no more Hive rats, less duplication)
- Fix issue with certain custom difficulty games not saving properly
- Fix Wizard skill table, can now get level V Affinity/Focus
- Fix incorrect equipment stats adjustments
- Fix Explosion skill
- Fix building icons in help menu
- Upgraded Unity3D version, if strange stuff happens, this is the cause
- Misc type/spelling fixes
No new screen shots or anything this time, just fixes and tweaks!