Fix bug where reloading on turn 1 would give a new party
Higher level recruits may now be from Elite classes
What’s coming next?
The event system upgrade should mean that games become more interesting and varies. I will be adding more world events as well as adding more detailed and complex events. The choices you make will have consequences, both short and long term.
I will start taking a second look at shops and trainers, balancing their prices and skill availability.
Plus I’m going to start filling in some basic missing functionality that I’ve been promising: keyboard customization and customizable portraits.
A much requested feature has been added: help screens! Now you can see the various classes and their skills. You can also read up on defated monsters.
There was also quite a bit of skill balancing, especially Fae and Lizards, but Priests and Mages also now have some new unique skills. Unfortunately if you’re using a save game from a previous version your skills won’t be updated.
Help Menu (shows class skill list, building info and monster stats)
Tweak loot drops (slightly more armor drops)
World object tool tips
Speed now has more influence on action timings
Lizard skill tree adjusted, many more unique options on level up
Fae skill tree adjusted, Fae’s main attack changed to Fae Blast an upgradeable, unique spell
Mage and Priest skills adjusted, now more difference between classes
Skill descriptions now show stat adjustments
Ice Storm skill fixed, Ice Elementals should behave better
Skill selection now keyboard selectable
Fixed crash when player had 100% resistance
Fixed bug where Golem, Fae and Lizards could become Adventurers
Between Beta and the Final version dungeon variety will be improved, with new traps and interactive objects. The game needs some balancing work, espeically with non-human classses and the end game. Of course all bugs must be squashed and there are 100s of little issues to address before the final version can be released.
World tiles art updated
Farm & Inn art updated
Downloadable demo version added, Demo versions have level cap
New music, longer loops
Credits screen added
Message log ordering & fade tweaked
World Generation settings tweaked (larger worlds mostly)
Fix crash when party is defeated in first dungeon, on first turn
Fix Witch’s Hut
Fix Weak spell castable outside of combat
Fix 1st level recruits not having selectable classes
Fix corrupted save game issue
Fix issue with doors and switches disappearing (hopefully)