Heroes of a Broken Land version 1.9 has been released.
This release includes a number of improvements and content. There is now a equipment screen accessable from any town. This screen should make it easier to manage your heroes’ equipment.
Party Equip Screen
Some new objects will now be availalbe in new worlds. The Weaponsmith and Armorsmith will sell a random selection of equipment, which will refresh overtime. The Inn will allow you to recruit wandering heroes, and will also allow you to quickly heal your party, for a fee.
Armor and Weapon stores on the world map
Here’s the full list of changes:
Add a Equip Hero screen to manage all hero equipment (Equip icon in Town)
Lizard and Adventurers now get a Detect Secret (doors) skill at later levels
Add Armorsmith and Weaponsmiths to the World, selling random items (new game only)
Add Inns to the world, recruit random heroes and rest your party, rest and heal for $$$
Fixed trap, altar and fountain outcomes, prevent re-loading to retry (optional, new game only)
Tweak accessory loot drop chance
Show weapon specialization (yellow icon & hover text) in equip screen
The official release date is August 7th. Check out the store page.
If you’ve purchased the game directly from me you will have early access to the Steam version of Heroes of a Broken Land – check your email! The key you receive will work right now. Everyone else will have to wait until the game is officially launched.
If you’ve purchased the game from another site you should be receiving keys through that site.
If you have any issues or questions just drop me a line: firstname.lastname@example.org
Version 1.7 has Released
In other news, an updated version with some critical fixes has just been released.
Fix status icons on Unknown Monsters
Fix enchanted item from reciving duplicate powers
Fix ice storm adding frost effect each round
Fix music missing from some monster dungeons
Fix Pillar of Water issue where it required multi-party
A new version of Heroes of a Broken Land has been released!
Lots of fixes and improvements this time most notibly a minor change to how status effects are handled, where now the most powerful effect will take precidence (cast Poison and the Decay, the Decay effect will take priority). Plus, there is now an icon for Haste, Chill and Burn statuses. Also a lot of fixes and adjustments to Golem character building.
Here’s the full changlist for 1.5:
Add icons for Haste, Chill and Burn statuses
Healing spells now ignore resistance
Status inflicting skills now inflict the stronger version (Decay will override Poison)
Added more messages to battles
Golem could not learn Shock Proof
Golem stat cost increased
Golem skill level requirements increased
Golem stat adjustment UI improved (hold mouse down)
Fix bug where Golem could learn skills by adjusting level up and down
Added message to clarify Golem is delivered to home town
Added icon to show purified dungeons
Elemental lord messages updated, spawn near pillars
Rebalance monster types found in dungeons
Fix classes found in Jail cells
Reduce the amount of Adventurer recruits (new heroes only change class once)
Clairfy Gladiator class description
Clarify Storm spell descriptions
Fix incorrect wording in Trade Dispute event
Fix Void shrine giving XP to all parties
Thieves guild UI tweak
Tweak Ghost Rat stats
Improve slowdown on really large dungeon logs
Fix issues where objects would not fade properly during battle
Fix Frostbite being learned during battle
Fix upgraded skills remaining in Favorites list
Added self-patching to Linux versions (will take affect in future updates)