Heroes of a Broken Land 1.5

A new version of Heroes of a Broken Land has been released!

Lots of fixes and improvements this time most notibly a minor change to how status effects are handled, where now the most powerful effect will take precidence (cast Poison and the Decay, the Decay effect will take priority).  Plus, there is now an icon for Haste, Chill and Burn statuses.  Also a lot of fixes and adjustments to Golem character building.

Here’s the full changlist for 1.5:

  • Add icons for Haste, Chill and Burn statuses
  • Healing spells now ignore resistance
  • Status inflicting skills now inflict the stronger version (Decay will override Poison)
  • Added more messages to battles
  • Golem could not learn Shock Proof
  • Golem stat cost increased
  • Golem skill level requirements increased
  • Golem stat adjustment UI improved (hold mouse down)
  • Fix bug where Golem could learn skills by adjusting level up and down
  • Added message to clarify Golem is delivered to home town
  • Added icon to show purified dungeons
  • Elemental lord messages updated, spawn near pillars
  • Rebalance monster types found in dungeons
  • Fix classes found in Jail cells
  • Reduce the amount of Adventurer recruits (new heroes only change class once)
  • Clairfy Gladiator class description
  • Clarify Storm spell descriptions
  • Fix incorrect wording in Trade Dispute event
  • Fix Void shrine giving XP to all parties
  • Thieves guild UI tweak
  • Tweak Ghost Rat stats
  • Improve slowdown on really large dungeon logs
  • Fix issues where objects would not fade properly during battle
  • Fix Frostbite being learned during battle
  • Fix upgraded skills remaining in Favorites list
  • Added self-patching to Linux versions (will take affect in future updates)
  • Change Sliver Slime to Silver Slime