Category Archives: HOBL

Heroes of a Broken Land

Alpha to Beta and Beyond

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Heroes of  a Broken land is currently versioned as  “Alpha”.  But what exactly does that mean?

In game dev jargon Alpha generally means “functionally complete”, meaning the major game functionality has been implemented – such as dungeon generation, character progression and combat systems – and are working as designed.

In more general terms, Alpha indicates the game is still in development, and is in fairly early in development. Meaning lots of stuff can and will change, perhaps in major ways.  In my option Heroes of a Broken Land is nearly “Alpha Complete”, most of the systems are in place and working.  I expect the next version or so to be the last Alpha build of the game.

So very shortly HOBL will enter “Beta”, the next phase in development, and the last phase before being the game is completed.

What happens in Beta? Finishing off the content, making sure the UI is working smoothly, balancing the gameplay and general bug fixing. There will also be art updates as a lot of the existing world and town art will be replace.  Basically I’ll stop adding new stuff, and focus on making the existing context better.

Some areas of focus:

  • Dungeon variation and complexity – I try and make dungeon exploration more intersting with new objects to interact with and improved layout
  • Graphics – especially world backgrounds and buildings, but some dungeon parts and combats effects will be improved
  • Sound & Music – I’ll add better sound effects where needed, and I’m still undecided on what to do for music (I’d like more variety)

The demo will also probably become limited in some fashon, not letting you access the whole game. Probably a level cap on character progression, allowing a few hours of gameplay, but not the full game.

What about post-Beta? Post-Release? It’s a bit more difficult to say. I believe that Heroes of a Broken Land has a lot of potential, and I still have a lot of ideas of what could be added, but the future will also depend on the players – what do they want to see from the game? I’m certainly intersted in continuing to update the game after release.

 

New Town Backgrounds – Preview

Nathan, the artist who’s responsible for the character portraits, has started reworking a lot of my placeholder art. Here’s a preview of the new town background artwork.

Quite the improvement over the current backgrounds. What do you think?

Lizardmen Swamp

Lizardmen Swamp

Fae Forest

Fae Forest

Human Outpost

Human Outpost

Artificer Desert

Artificer Desert

 

 

 

Heroes of a Broken Land – Alpha 0.8.0

This has been a busy week for updates!  Version Alpha 0.8.0 is now out.

Changes in this version:

  • Adventurer’s Guild & Inn buildings added
  • Added the ability to automatically exit a dungeon after completing your mission, removes back tracking
  • Fix save/load option disapearing after exiting certain dungeons
  • Fix save game exploit after clearing dungeons
  • Started updating the World map UI
  • Plus lots of minor fixes and tweaks

hobl_alpha080_overworld

Don’t forget to preorder Heroes of a Broken Land at its special pre-order price.

Heroes of a Broken Land – Alpha 0.7.1

The newest version of Heroes of a Broken Land is now avaialble.

This is mostly a bugfix release to Alpha 0.7.1, and is save game compatible so you can continue your games.

  • You can win the game now: Added end game sequence (artwork is still unfinished)
  • Fixes to combat – mostly related to status effects
  • About a dozen new world events added
  • Four new monster types added
  • Numerous small bug fixes as well

Don’t forget to preorder Heroes of a Broken Land!

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Heroes of a Broken Land – Alpha 0.7.0

The newest version of Heroes of a Broken Land is now avaialble.

Lots of good stuff in this release:

  • New Hero portraits are now available
  • A UI rework is underway and 0.7.0 has the first preview
  • Character development is now more important, attributes are more influencial making level up attribute point selection more important and meaningful
  • Skill selection on level up, now you will select which skill to learn on level up, allowing you to customize your Hero
  • Lots of new skills, especially for fighters and other melee classes: counter attacks, weapon specializations and more
  • Lizards are now bezerkers – they attack automatically, but are powerful
  • Treasure rooms at the end of the larger dungeons
  • A world event system as been added, you will be faced with hard and interesting choices related to kingdom management
  • Numerous small bug fixes as well

Don’t forget to preorder Heroes of a Broken Land!

New UI and Portraits

New UI and New Portraits

UI Update Preview

I’ve been working on reworking the in game UI, cleaning up some the the buttons and adding just a bit of flare and a neat feature to two – like the new compass at the top.

 What do you think?

New UI and Portraits

New UI and New Portraits

New Portraits Preview

You can’t have Heroes of a Broken Land without heroes.  The new Hero portraits are almost ready, with lots more detail and variation than the current portraits.

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Check out some of the variety here:

hobl_humans hobl_lizards hobl_fae hobl_golem

 

Heroes of a Broken Land – Alpha 0.6.0

Alpha 0.6.0 is out, with lots of updates!

Check it out here: Heroes of a Broken Land

  • New Recruits – you can now select the class of Lv1 recruits, plus new recruits now have the chance of special traits – both positive and negative.
  • Rescue Parties – Party death is no longer final, you can now form rescue parties and retrieve your fallen heroes by finding their final resting place and returning them to town
  • Level Up – you now control how character attributes are assigned on level up, giving more control over your player’s progression
  • Improved quest system with a new quest log, this will allow for better, more complex quests, including a more involved main quest.
  • A new playable race: The Golem.  Golems are not living creatures, they are built-to-order automatons that you can customize for your needs.
  • Loot quality and quantity rates have been tuned, so you should be getting better treasure more often
  • Plus lots of minor and major fixes to the game

Don’t for get to pre-order the game to access to downloadable Windows and Mac builds: Buy Now

Quest Log

Quest Log

Recruitment Screen

Recruitment Screen

Rescue your fallen Heroes

Rescue your fallen Heroes

Level up your Heroes

Level up your Heroes

Updated Monster Sprites

Check out some of the new monster sprites we have!

bat_idle_sample bat_side_anim_1 slime_idle slime_side_anim_2 rat_side_anim1 rat_idle_anim_1

Compared them to the old versions to see just how improved they are:

vampire_bat_idle_0000 rat_attack_0000 slime_idle_0000

Piece by piece my programmer art is getting updated.  More updates soon!