Author Archives: Andrew Ellem

Heroes of a Broken Land 1.2

Heroes of a Broken Land has just been updated with a massive list of changes and content. Check out this little video showing some of the new major features added.

New Monsters in 1.2

New Monsters in 1.2

Boss Fights!

Boss Fights!

 

 

 

 

 

 

 

 

 

 

 

 

 

Change list for Version 1.2:

  • Added Fast travel when you’ve build a stable in any town (more = cheaper)
  • Automated movement in dungeons between explored areas from the map screen
  • Dungeons can be purified after clearing, preventing any monster spawns (they will still re-open)
  • More boss fights added
  • Items can be equipped directly from the store, for any Hero
  • Lizards and Fae can no longer change to Adventurers
  • World monster dungeons will only regenerate at end of turn, instead of each time you enter the dungeon
  • Prevent object interaction when map is open
  • Gladiators are now recruitable
  • Rage skill is now usable
  • Fix for certain spells (E.g. Storm) doing less damage after class change
  • Tweak Fae spray attack to be a bit stronger
  • Fix income incorrectly affected by wizard choice
  • Always show Load Game option from main menu
  • Fix Golem XP gaining bug
  • Fix Shout not properly stunnning
  • Fix Multi-party boss loss conditions
  • Fix resistances resetting on class change
  • Fix issue where top floors could be made to disappear in multi-party dungeons
  • Fix Drain MP and HP skill descriptions
  • Fix alchemist description (need enchanter to get best potions)
  • Tweak mouse wheel behaviour, should scroll better
  • Tweak skill list UI to prevent skill selection when clicking scroll bar
  • Added confirmation dialog when quitting game
  • Fix issue where Sorceror didn’t receive the proper skills on promotion
  • Fix haste, now it only increases speed not speed and EVD
  • Fix MP reduced spells from being cast when low on MP
  • Prevent erasing of name in Adventurer’s Guild
  • Fix Shell/Mass Shell resist amount
  • Fix auto-attack high-lighting the wrong player
  • Fix auto-attack not closing skill/item menus
  • Fix issue with Rat Plague not ending properly (again…)
  • Fix issue where Priest was not offered Healing Prayer skill
  • Lots of minor UI and text/typo fixes

Heroes of a Broken Land 1.1

Heroes of a Broken Land version 1.1 was just released.  No major changes in this release, mostly bug fixes and some balancing.

Here’s the full changelog:

  • Fix Full Heal Self skill not being usable
  • Fix multi-party dungeons not giving completion XP to all parties
  • Prevent Rat Plague from repeating, it’s a one-time event
  • Adjust Rat Plague event to not occur too early in the game
  • Prevent monsters summoning help when party is full
  • Jammers now hide objects and switches
  • Tweak store UI to stop selling when you click the scroll bar
  • Adjust Mass Resist resistance values (too high compared to Resist)
  • Increase gold dropped by higher level monsters
  • Adjust dungeon level by monster types (affects display/risk only, not gameplay)
  • Fix stun effect, stun effect should delays all actions, prevents counter attacks
  • Fix bug where gold would slowly decrease each turn in some cases
  • Fix issue where events would provide no valid choices, preventing user from choosing any option
  • Fix some spelling mistakes & typos

Most versions should auto patch when you restart the game.  If you have problems auto patching please do let me know (andrew@wingedpixel.com) or just post in the forums.

Toronto Global Game Jam 2014 – Echo Chamber

After releasing Heroes of a Broken Land on Monday, I was pretty rushed to get ready for the Toronto Global Game Jam. This was my first Game Jam so I was pretty excited, the organizers did a great job and a lot of fun was had by all.

I took the opportunity to dust off my Oculus Rift Dev Kit, which I’d been ignoring for far too long. I wanted to put together something that was technically interesting to me and also made use of the unique interface of VR.

The result was Echo Chamber:

EchoChamber

It doesn’t look like much with our a Oculus head set, but the premise is really simple: you see by echo location.  It’s not the first game to try this out, heck I don’t think it’s even the first one called Echo Chamber!  Still, I’m happy with the result and am finally able to share my first “complete” Oculus Rift demo.

Feel free to check it out:
PC Build
Mac Build
Unity Project

Heroes of a Broken Land – One Week Later

You can resd some of the early coverage of Heroes of a Broken Land is getting, if you want a second option of the game.

Previews & First Looks

Destroy All Fanboys: Heroes of a Broken Land Hands-On: No School Like The Old School (Again)…

Reviews

Hardcore Gamer reviews Heroes of a Broken Land

Video Reviews and Previews

IndieRPGs.com Checks Out Heroes of a Broken Land (Full Release)

Indie Explorer: Heroes of a Broken Land (Gameplay Review)

Wolfman Plays some Heroes of a Broken Land on Twitch.tv

If you’re intested in doing a review, drop me a line andrew@wingedpixel.com

Heroes of a Broken Land is Out!

A year in the making, Heroes of a Broken Land is finally done! Combining the best of old school dungeon crawling and large world strategy, plus prodedural generate for a new adventure each time you play, Heroes of a Broken Land is not to be missed!

You can learn more about the game, or grab the demo.

Purchase the game directly from Winged Pixel
Purchase the game from Desura
Purchase the game from Gamersgate

The game is also now on Steam’s Greenlight, and hopfully with you help will one day be available for purchase from Steam.  Don’t forget to vote Yes, it’s appreciated!

Heroes of a Broken Land Beta 7.9 Released!

Another week, another update!  Beta 7.9 is mostly fixes, not a lot of new stuff.

Check out the demo and more info about Heroes of a Broken Land.

One major fix is the restoration of numerous world objects, which were missing from newly generated worlds.  This restores access to 3 of the elite classes.

Here’s the full list of changes:

  • Improve monster info picking, now accurately selects from back rows
  • Fix issue with monster info now showing up after summoning and row change
  • Only show info from monsters in the current battle
  • Prevent monster info from persisting between battles
  • Fix world keyboard scrolling w/arrow keys
  • Restore unique world objects (Oops, I can’t believe how long this was broken….)
  • Restore access to 3 elite classes
  • Fix Windows XP patching issue
  • Add Gamma slider to game menu
  • Fade out objects when in battle
  • Removed master Volume control, now just Music and Sound
  • Fix tutorial text going off screen
  • Adventure message log now updates while open
  • Fix bug where mass-targeted skills were too loud
  • More spelling and typo fixes
  • First member is selected by default when opening party menu on world
  • Improved fullscreen support

Version 1.0 and Beyond

I’ve been meaning to write this post for a while – to give the Alpha and Beta backers and answer to the question of when Heroes of a Broken Land will actually be finished.

When will Heroes of a Broken Land be released?

The current plan is to release Version 1.0 in mid-January. I’ll announce an exact and official release date in early January.

What will change between the latest Beta (7.8) and 1.0?

Not much. I’ll be continuing to improve the game by fixing bugs and polish the game, but there’s not much left on my task list. Beta 7.9 will possibly be the last Beta version.

As the game stands, I’m quite happy with the experience delivered.  Heroes of a Broken Land provides a light but deep, old-school dungeon crawling experience.  It provides countless worlds and dungons to explore. Combined with the town building, world events, and multiple parties, I believe that Heroes of a Broken Land has a good balance of new and old.  A part of me would be happy to stop here.

What are the plans for post-release updates and support?

I will support the game with bug fixes and support for as long as it’s needed.

Needless to say, I have lots of ideas on how to expand Heroes of a Broken Land, and would love to implement many of them. However, I have no specific plan, no list of features or content, and no date for when or if any updates would arrive. The pace will certainly be slower than the Beta updates, expect months between any substantial updates.

I am also interested in how the game is received. I want player input in how to best evolve Heroes of a Broken Land.  I also need updates to make financial sense.  I’ve been working on the game for almost a full year now, so updates will be somewhat tied to how well the game performs financially.

Either way, Heroes of a Broken Land won’t be abandoned upon release – exciting times are ahead!

 

 

Heroes of a Broken Beta 7.8 is Released

Beta 7.8 brings us one step closer to the full release!

The notible changes are custom difficulty levels and monster stats are now visible – once you’ve killed enough monster!

Custom Difficulty SettingsDetailed Monster Info

Changes:

  • Customizable difficulty levels
  • Monster stats are visible after you’ve killed enough of the same type
  • Difficult & Impossible levels now give a slight xp & item boost by default
  • Fix loading of certain save games broken in 7.7
  • Level up skill selection now properly shows full skill details
  • Spelling mistake and typo fixes
  • Add key binding for world map scrolling
  • Haste spell now correctly outputs a message
  • Adjust fountain hit-test boxes so you can click past them

 

Heroes of a Broken Land – Beta 7.6 Released

Another week another version!

Firstly the game now has difficulty levels! The current difficulty is now called Normal. Because the difficulty does affect the world generation you can only select the difficulty at the start of a new game. Time will tell if the new difficulty levels are balanced or not.

Plus, I’ve finally gotten around to adding a full history when exploring dungeons.

hobl_beta76_log

Full list of changes in Beta 7.6:

  • Magic affinity now affects all spells and reduces by a % of MP cost
  • Heroes can now be dismissed at the Town Hall
  • Fix bug in stat modifiers display
  • Dungeon message history log added (click on the compass)
  • Damage number colors added
  • Weapon mastery skills descriptions fixed
  • Fix UI breakage when returning to the world map under certain conditions
  • Fix incorrect Town icons on sidebar when switching worlds (by loading a game)
  • Fix auto map switches in multi party dungeons
  • Difficulty settings added to game creation (chosen on world generation)
  • Fix various spelling mistakes

Heroes of a Broken Land Updated – Beta 7.5

A new week brings a new verions. Beta 7.5 brings a long list of fixes and improvments, some key changes are an autosave system that saves your game at the end of each turn, plus you now have better control over your save game slots.  You’ll also find that larger maps are faster to move around in.

  • Rabid rat poison bite only poisons on hit
  • Tweak Rogue combat skills
  • Mass heal fixed again, properly applies INT and skills
  • Skill categories are now persistent
  • Tweak Curse effect length
  • Altars, fountains and switches are now on the auto map
  • Added ability to view character status on level up
  • Game now autosaves at the end of each turn
  • Load/save no longer limited to a single slot
  • [WINDOWS] Migrated save files to AppData\Local\Heroes of a Broken Land\ folder
  • Fix stat fountain interaction
  • Enchanter now affects all stores in all towns
  • Fix world map not centering on large maps
  • Fix bug where wizard power was not properly applied to all stats
  • Show stat bonus breakdown in character status screen
  • Quick and ugly fix for moving around on large maps (will improve at a later date)

Enjoy!