Heroes of a Broken Land has just been updated with a massive list of changes and content. Check out this little video showing some of the new major features added.
Change list for Version 1.2:
- Added Fast travel when you’ve build a stable in any town (more = cheaper)
- Automated movement in dungeons between explored areas from the map screen
- Dungeons can be purified after clearing, preventing any monster spawns (they will still re-open)
- More boss fights added
- Items can be equipped directly from the store, for any Hero
- Lizards and Fae can no longer change to Adventurers
- World monster dungeons will only regenerate at end of turn, instead of each time you enter the dungeon
- Prevent object interaction when map is open
- Gladiators are now recruitable
- Rage skill is now usable
- Fix for certain spells (E.g. Storm) doing less damage after class change
- Tweak Fae spray attack to be a bit stronger
- Fix income incorrectly affected by wizard choice
- Always show Load Game option from main menu
- Fix Golem XP gaining bug
- Fix Shout not properly stunnning
- Fix Multi-party boss loss conditions
- Fix resistances resetting on class change
- Fix issue where top floors could be made to disappear in multi-party dungeons
- Fix Drain MP and HP skill descriptions
- Fix alchemist description (need enchanter to get best potions)
- Tweak mouse wheel behaviour, should scroll better
- Tweak skill list UI to prevent skill selection when clicking scroll bar
- Added confirmation dialog when quitting game
- Fix issue where Sorceror didn’t receive the proper skills on promotion
- Fix haste, now it only increases speed not speed and EVD
- Fix MP reduced spells from being cast when low on MP
- Prevent erasing of name in Adventurer’s Guild
- Fix Shell/Mass Shell resist amount
- Fix auto-attack high-lighting the wrong player
- Fix auto-attack not closing skill/item menus
- Fix issue with Rat Plague not ending properly (again…)
- Fix issue where Priest was not offered Healing Prayer skill
- Lots of minor UI and text/typo fixes